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 Magic/Spell Rules

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AuthorMessage
Shin Katari
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D-rank
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Posts : 789
Jewel : 1022029
Join date : 2012-02-11
Location : Magnolia Town (Fairy Tail)

Character sheet
Character Name: Shin Katari
Magic of character: Fire Dragon Slayer magic
Mana Bar:
100/100  (100/100)

PostSubject: Magic/Spell Rules   Wed Feb 15, 2012 12:22 am

Magic/Spell Rules


You can learn up to one spell higher then your mage's rank. Example, If I were a D rank mage, I could only learn up to a C rank spell. The same applies for the rest.

***YOU CAN ONLY CHANGE YOUR MAGIC ONCE AND THAT IS ONLY IF YOU HAVE NOT ROLE-PLAYED WITH THAT CHARACTER!!!***


There are certain rules that everyone including I must follow. Magic and spell rules is one of those. Your magic cannot be too Over Powered to the point that know one can beat you. Your spells must be reasonable as well meaning they can't be too Over Powered as well. The rest is down below:

Different Kinds of Magic:

In the world of Fairy Tail, there is a large variety of different magics. Each magic is unique and here is the list of them:

Caster Magic:
is Magic that is expelled from the body as opposed to Magic done through the use of a weapon or outside source.

Holder Magic:
is Magic that requires a Mage to use an external source to produce the Magic. It usually requires the use of Magic Power, though there are some exceptions that some items that are powered by Lacrimas.

Lost Magic: (1 person with lost magic per guild. DS is an exception)
is a type of Magic that has been obliterated from the history of the world due to their immense power and the sheer gravity of their side effects. However, users of such Magic still exist, though the Magic itself is believed to be extremely rare.

Re-quip mages (14, 2 per guild including Guildless) can consider themselves "special" in a way that they are allowed to create 2 starter items (1 weapon and 1 set of armor). Neither can have any magical ability and they have to be the same rank as you. The template for the re-quip mages will be in the Weapon and Armor creation.

These mages will be allowed to make more weapons further on they rank up, BUT they will cost a certain amount of jewel to take out.

There are a limited amount of re-quip mages and a few other types but those will be listed in the Position Rules.

Celestial Spirit Magic: (12 all together, any amount per guild)
A Magic in which the user summons Celestial Spirits by opening their gates through the use of Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys.

There can only be 12 Celestial Spirit Mages, every mage will have one Golden Key when they start their journey. Silver Keys can be bought later, however Golden Keys can only be received from another Celestial Spirit Mage.


NOTE* Some magic will not be allowed for instance, God Slayer Magic is OP and therefore will not be allowed. Others will be posted in Banned Magic List.

There is a MP bar that tells you how much magic you have:
D-Rank: 100 Magic
C-Rank: 150 Magic
B-Rank: 200 Magic
A-Rank: 250 Magic
S-Rank: 300 Magic
X-Rank: 350 Magic

Additional Magic Space maybe bought from the shop or achieved in an event or contest.

The reason for having a MP bar is so that you can use spells. Each spell has a certain cost that is need to activate:
E-Rank: 5 (No Damage, non-combat spells)
D-Rank: 10 (Light Damage, not powerful)
C-Rank: 20 (Moderate Damage, powerful)
B-Rank: 30 (High Damage, can paralyze an opponent, causes recoil damage)
A-Rank: 40 (High Damage, can paralyze an opponent, causes recoil damage)
S-Rank: 50 (Exceptional Damage, very powerful, able to destroy vast amount of land)

Spell Rules

You can only start of with 5 spells:

D-rank starter: 2 E-rank and 3 D-rank

After you have chosen your five starter spells, you must purchase all your spells after meaning if I was a D-rank mage and had learned all my spells and wanted to learn a new D-rank spell, I would have to create it and then purchase it. The same applies for a spell to rank up. If you have a D-rank spell and you want it to get stronger, you must upgrade it and then purchase it. For example, if I have a D-rank spell, I then must create the updated version in the "Spell Training" and my spell into becoming a higher ranked spell.

Down below is the template used for spells:

Name: (What is the name of your skill or spell? What is it called?)
Rank: (What is the rank of your spell or skill?)
Magic Cost: (How much Magic is being depleted from your mana pool to use this skill or spell? How much does it cost?)
Requirements: (What do you need in order to use the skill or spell? Are their any
special requirements unique to your character?)
Class: (What is the spell used for? Offense, Defense, Supplementary)
Element: (What element is the spell? It is suggested and may be required to only use elements that your character knows and got approved to use.)
Effect: (What exactly does the spell or skill do? How does it help you? Explain in great detail the effects, advantages, as well as any disadvantages of the spell. Details are the key to a fast approval.)
Magic Circle: (Put the color of your magic circle here for when you activate a spell. Describe how it looks.)
CD: (CD=Cool-down period)
Dur: (Dur=Duration period)

Code:
[b]Name:[/b] (What is the name of your skill or spell? What is it called?)
[b]Rank:[/b] (What is the rank of your spell or skill?)
[b]Magic Cost:[/b] (How much Magic is being depleted from your mana pool to use this skill or spell? How much does it cost?)
[b]Requirements:[/b] (What do you need in order to use the skill or spell? Are their any
special requirements unique to your character?)
[b]Class:[/b] (What is the spell used for? Offense, Defense, Supplementary)
[b]Element:[/b] (What element is the spell? It is suggested and may be required to only use elements that your character knows and got approved to use.)
[b]Effect: [/b](What exactly does the spell or skill do? How does it help you? Explain in great detail the effects, advantages, as well as any disadvantages of the spell. Details are the key to a fast approval.)
[b]Magic Circle:[/b] (Put the color of your magic circle here for when you activate a spell. Describe how it looks.)
[b]CD:[/b] (CD=Cool-down period)
[b]Dur:[/b] (Dur=Duration period)

(Credits of the spell template go to www.fairytailrp.com

NOTE* If you are upgrading a spell, you can only upgrade it so that it is one rank higher then it's original rank that it started off with.



Last edited by Shin Katari on Sat Feb 25, 2012 5:03 pm; edited 1 time in total
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