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 Time for some fancy magic!

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Ray-blaze
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PostSubject: Time for some fancy magic!   Fri Sep 21, 2012 10:39 am

Greetings,

I'd like your attention for a bit so I can spill a few ideas out. This site is pretty open and fun, but even so, we've yet to truly sample everything the world of Fairy Tail has to offer. That said, I've a few suggestions that may prove interesting for you all. As always, I understand my methods and thought pattern in general remain diverse. Thus noting the nature of things your critique is welcome. Even so, if you'll grant me your attention I'll be happy to enlighten you about my ideas.


UNISON RAID


I would REALLY like to see Unison Raid placed in as a possible option for use. The benefits of it are just amazing. Simply being able to collaborate fully during a match and unleash a powerful attack would be great. Fun to read, fun to execute. I'm more than certain you're wondering how this will be achieved, and I agree, that is a good question. Fortunately I've taken the time to think up the requirements, limitations and the general layout. That said let us begin.

Explanation

Unison Raid will treated like a spell, albeit a spell with extended requirements. Unison Raid's can be purchased, however, as I'll explain later they still require extra work. (You guys can price it a bit higher than the usual if you like.) There are 5 Ranks of Unison Raid, as well as 4 categories. S, A, B, C, D, Supplementary, Offensive, Defensive & Dual action. I suggest only allowing offensive and maybe defensive for now, until the others can be truly gauged that is. These spells are naturally stronger than their initial rank. Meaning a D rank Unison raid can be on par with a full scale C rank, possibly a B. This means that an S ranked Unison Raid is the most powerful spell a pair of Mages can unleash. Naturally this means only an S rank Defensive/Offensive Unison Raid can counter. Unless it is poorly executed and allows escape. After all, nobody is perfect and neither is any spell.

Requisites/Requirements


  • Purchase:
    When purchasing a Unison Raid it will have its individual price in accordance to it's rank. The spell also must be created, then approved. Only once it has been accepted by the staff can it be truly equipped, however, BOTH Mages who've decided on using it must purchase the spell individually.

  • Creating:
    When formulating a Unison raid, BOTH its inventors must offer one spell each of equal rank as tribute. The spell which is tributed will be identical to the cost of using the unison raid, thus all items must be in equivalence. Spells that are tributed for the unison raid serve a special purpose, once the unison raid is used in battle they will be treated as if they were used as well. This means the tributed spell can't be used again until its Cool down is complete. Now, why is a spell paid in tribute you ask? Because this is a costly spell to use, thus it must be payed for in full.

  • Establishment:
    A Unison Raid is a spell that naturally should require some deal of understanding and cooperation between both it's users. This means a training topic will be required. We want to see some history behind it's creation as well as have a base idea of how it works. The stronger the Unison Raid, the more words required. And I'm expecting it to exceed missions by a tad.


Rules

#1: No Unision raid should have effects beyond 2 post. This is particularly for a supplementary Unison raid if such is created. However, ALL categories and ranks of the spell must adhere to this law. The fact is the caliber spell has too much power to be held for long durations.

#2: Unison Raid spells can not be done more than once in a battle. Meaning even if you and your partner have 3 of them, once you use one that is it. (Though perhaps D & C ranked Unison raids can be used twice. Up to the mods)

#3: If a team battle is being ensued, Unison raid spells of rank A and up are instantly banned from use unless the opposing team has a Unison raid of equal rank. Because it would be virtually impossible to stop such a spell in those conditions. [Of course this may be recreated so it can]
____________________________________________________________________

Alright! Now that we've covered the rules, cost, creation and requirements we can get to the application design. Again, this is just a detailed suggestion. If implimented I'm sure you moderators will place it to your specified liking.

Unison Raid Presentation:
 
Tribute one:
 
Tribute Two:
 

Code:
[spoiler=Unison Raid Presentation]
[b]Name: [/b] Unison Raid spell name here.
[b]Rank:[/b] What is the rank of the spell?
[b]Magic Cost:[/b] How much magic is expended?
[b]Requirements:[/b] What needs to be done in order to begin? A special word? A High-five? How close do you need to be in order to execute?
[b]Class:[/b] What kind of spell is it? Offensive? Supplementary? Defensive?
[b]Range:[/b] What is the range of this technique?
[b]Elements:[/b] Which two magics formed this spell?
[b]Effect:[/b] What does the spell do?
[b]Duration:[/b] How long does this last?
[b]History:[/b] Link training here along with brief summary.
[center][b]Tributes:[/b][/center][/spoiler]
[spoiler=Tribute one]Insert tributed spell here.[/spoiler]
[spoiler=Tribute Two]Insert tributed spell here.[/spoiler]

I would also like to announce that I have some other suggestions currently in development. Small things to add spice.

_________________


Words break not a man's bones nor injure his body. They destroy him from his very soul.


Last edited by Ray-blaze on Fri Sep 21, 2012 12:33 pm; edited 5 times in total
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PostSubject: Re: Time for some fancy magic!   Fri Sep 21, 2012 11:58 am

I really like this idea. I know that we have talked about unison raids before, but never a system for it. I think that your though is very well thought out and seems pretty good

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E:1 D:4 C:8 B:4 A:1 S:1

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Light Dragon Slayer Spells 1, 2, 3, 4, 5, 6, 7,

Theme
Spoiler:
 
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PostSubject: Re: Time for some fancy magic!   Fri Sep 21, 2012 12:49 pm

I love this idea. If there are no objections I'd like to implement this now.

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E:2 D:3 C:4 B:2 A:0 S:0

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PostSubject: Re: Time for some fancy magic!   Fri Sep 21, 2012 12:55 pm

I absolutely love the idea! Just a small change I'd like to add, is a thread requirement with the second party. I'd rather not have people create unison raids with people they haven't met IC or without having seen their magic in action. I know you added the training topic thing, but I don't want that to be their first interaction.

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PostSubject: Re: Time for some fancy magic!   Fri Sep 21, 2012 1:56 pm

Yes, Aila you're right. I wanted to add that pacts must be made. And the history topic was designed specifically for chemistry. But you have certainly made a good point. Characters must have chemistry before forming the attack. We should have are informed about this.

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